Premier gribouillage en Processing
Pour vous encourager à faire mieux.
/**
* Brightness
* by Rusty Robison, enhanced by Pierre Berger
*
* Brightness is the relative lightness or darkness of a color.
* Move the cursor vertically over each bar to alter its brightness.
*
* Updated 8 May 2007
*/
int barWidth = 5;
int[] brightness;
void setup()
{
size(200, 200);
colorMode(HSB, 180, height, height);
brightness = new int[width/barWidth];
fill(0,0,0);
rect(0,0, 200,200);
}
void draw()
{
int j = 0, xdom;
for (int i = 0; i <= (width-barWidth); i += barWidth) {
noStroke();
if ((mouseX > i) && (mouseX < i+barWidth)) {
brightness[j] = mouseY;
}
fill( (int) random(180), (int) random(height), brightness[j]);
rect(i, 0, barWidth, height/2);
fill(i,180, brightness[j]);
xdom = (int) random(6);
switch(xdom) {
case 0: ellipse(i,(3*height)/4, barWidth, height/2); break;
case 1: rect(i, height/2, barWidth, height); break;
case 2: triangle( (int) random(200), (int)random(200), (int) random(200), (int)random(200), (int) random(200), (int)random(200) );
break;
case 3: line(0,0,200,200); break;
case 4: arc(100,100, 20,20,20,20); break;
case 5: point (3,3); break ;
// case 6: quad (10, 10, 190, 10, 190, 190, 1O, 190); break;
case 6: quad (0, 0, width, 0, width, height, 0, height); break;
default : break;
}
j++;
}
}